Five learning technologies and implications for training designs.
Learning
Management System (LMS).
A learning
management system (LMS) refers to a technology used to automate the
administration, development, and delivery of training programs. LMSs can
provide employees, managers, and trainers with the systems support to manage,
deliver, and track learning activities. Some features of LMS include tracking
and reporting learners’ progress, authoring skills for consistent content
creation, discussion boards for interaction and trainer feedback, being able to
assess learners, providing a great deal of personalization, and supporting professional
development.
LMS is a
great tool for integrating employee training with all aspects of the human
resource function (e.g., performance evaluation, human resource planning) to
determine training cost and impact on business goals. It provides a central system
for managing all employee's learning activities, tracking compliance, and
measuring individual and team performance. The long-term
implication of LMS is providing a comprehensive measure of the strengths and weaknesses
of an organization’s workforce. Linking LMS to performance management systems automates
and supports employee development and ensures improved performance (Noe, 2020).
Electronic
Performance Support Systems
An electronic performance support system (EPSS) is an electronic knowledge and skill support technology that captures, stores, and distributes individual and corporate knowledge assets throughout an organization to enable employees to achieve required levels of performance in the fastest possible time and with a minimum of support from other people.
An EPSS can
be used to help transfer training and to provide just-in-time training that is
needed to get done with a specific task accurately. It is a checklist delivered
by an application or guides in proposing customers' products through customized
devices. Delivery of the just-needed knowledge helps reduce employee training time
and cost for infrequently performed tasks than train employees on infrequently
performed tasks.
To use EPSS
as a substitute for training, trainers must assess whether problems and tasks
require employees to acquire knowledge, skills, or abilities (learned
capabilities) and whether periodic assistance through an EPSS will be
sufficient ( Noe, 2020).
Mobile Technology
Mobile
technology allows learning to occur anywhere, at any time. Mobile technology allows
for the wireless transmission of information without an internet connection. Mobile
devices used for learning include smartphones, tablet computers, iPods, iPads,
global positioning system (GPS) devices, and radio frequency identification
(RFID) chips.
Besides the
benefits of having learner control, self-pacing, and sequencing, as well as all
other advantages of e-learning, trainees can use a greater variety of devices
to access instructional resources. Also, mobile learning offers the opportunity
to customize the learning environment depending on the needs of the learners. Mobile learning can involve both formal and
informal learning. Formal learning might include e-learning courses, podcasts,
or videos on the mobile device. Informal learning includes communicating and
messaging with other employees or experts via Twitter, blogs, or Facebook. Mobile learning will continue to be an essential learning tech because of its ease of information transmission to learners, tracking follow-up, allowing for content generation by learners, and fostering interaction between learners, instructors, experts, and other peers.
One aspect
to consider when delivering training with mobile tech is ensuring learners have
compatible operating systems with the mobile tech, or it may become a
costly learning experience to customize different devices. Distractions from calls,
texts, and alerts may result in disengagement and ineffective learning. Also,
determining whether learners have the required skills to manipulate the mobile device's features is crucial. A lack of such skills may result in
demotivation to engage with learning.
Designers
need to remember that courses must be short, easy to use, and meaningful for effective mobile learning. Ensuring that the screen layout works with or
without graphics. Images should be used only where relevant to the content
because download time may be slow due to bandwidth limitations. Images should be sized so the user can see them without scrolling horizontally or
vertically. Technical requirements due to screen size, web browsers, and mobile
operating systems need to be considered, as well as the availability and
ability to use plug-ins such as Flash, Java, and Portable Document Format
(PDF). Also, simply repurposing lectures by digitizing them and distributing
them to employees will not facilitate learning (Noe, 2020).
Blogs
A blog
is a webpage where an author posts entries, and readers can (often) comment. There are many different types of blogs, including personal blogs
written by one person, company blogs used for marketing and branding purposes,
topic blogs focusing on a specific topic area, and blogs based on media (video
blogs) and devices (mobile device blogs). There are several considerations for
effectively using blogs in training. For a blog page to be useful for training,
it should be related to the learning objectives; otherwise, learners will find
it “busy work” and fail to see its benefits. Blogs can be especially
useful for trainees to analyze and synthesize information, for learners to
reflect on the lesson or course content, and to share ideas and applications of
learning content. Instructors need to provide timely and relevant feedback on
blog entries. Also, instructors must provide guidelines regarding how blog
entries will be evaluated or what types of blog entries are desired (e.g., new
ideas, application-related, “What did I learn?”). Blogs also can be useful for
training courses involving group work, such as projects and cases. Blogs
provide a way for team members to share comments and insights and even get
involved in brainstorming (Noe, 2020).
Automatic Speech Recognition Technology (ASR)
This involves
the use of computer-based learning to practice speech and language skills. Interactive
applications based on virtual dialogues attempt
to replicate authentic interaction with an interlocutor. It entails working with a CD ROM
on a laptop with a microphone and a headset. The learner chooses from a limited set
of question prompts at the bottom
of the screen to interrogate a virtual character (e.g., a prisoner, a pilot, or a patient). Depending on
which question the trainee utters into the microphone, a different portion of
video is played, and a new set of relevant questions becomes available, thus
creating the illusion of a videophone conversation.
The virtual
interactive ASR is a software package with digital audio
and video databases and a speech
recognition component installed on a laptop computer. In the context of training for English language
skills in health practitioners, Walker et al. (2011) said, “the system
simulates a medical history
interview between a healthcare professional and a patient. Upon launching the software, a video of an
English-speaking male patient appears in the center of the screen. Under the video, there is a text prompt with a
medical history question in English next
to a button labeled recognize. To activate the system, the learner simply
clicks the recognize button and
reads the question (e.g., Are you here for the medical history interview? What is your blood type? Do you have
high blood pressure?).
Figure 1 shows an image of a user interacting
with a virtual patient.
on recognition confidence ratings and pronunciation scores associated with each word and
the whole utterance (as seen in Figure 2). Pronunciation scores for words that fall below a
threshold of acceptability are displayed in red, otherwise in green. The learner can thus get
a sense of which words he or she needs to say more clearly. If the learner’s utterance falls
below the system’s confidence acceptance threshold, a video clip is triggered in which the
patient asks the learner to try again. Help is provided to the learner in the form of another clickable button that activates an audio recording of a native speaker reading the question
clip plays with the patient providing the requested information, and the learner is prompted
with the next in the series of medical history questions.
Figure 2
The graphical user interface of the virtual interactive ASR : (1) video of patient, (2) feedback pane toggle, (3) words in the utterance, (4) pronunciation and confidence score, (5) difficulty setting, (6)
numeric and graphical representations of recognizer confidence scores for each word in the
utterance, (7) question prompt, (8) the “Recognize” button, (9) the speaker icon that activates
the audio model of the prompt”.
This technology
combines meaningful interaction, feedback, simulation, and asynchronous access.
To
effectively design and deliver training using virtual interactive ASR, it is
crucial for the designers to determine whether trainees will easily use the
software and whether it impacts trainees' pronunciation or overall learning objective.
References.
Noe, R. A.
(2020). Employee training and development (8th ed.). New York, NY: McGraw Hill.
Walker, N. R., Trofimovich, P.,
Cedergren, H., & Gatbonton, E. (2011). Using ASR technology in language
training for specific purposes: A perspective from Quebec, Canada. CAlICO
Journal, 28(3), 721-743.
Mobile device photo. Retrieved at: Images og mobile devices - Google Search
This is an awesome in-depth look at how technology will influence training and development. Your section on Automatic Speech Recognition really stuck out to me. Recently, I found a videogame that immerses you in languages in order to learn them. Think of it as interactive DuoLingo. The game utilizes your microphone to practice words, phrases, and sentences while you explore different items and conversations. ASR is definitely the future of language learning!
ReplyDeleteThank you for sharing so much great information! I appreciate learning about a technology that is new to me, ASR. I did not know much about this tech before your post and I'm excited to read more about it. I also agree with your considerations for mobile learning. You said that mobile learning will continue to be essential and that a designer should pay attention to platforms and the possibility of distractions. Great points!
ReplyDeleteHey Sandra,
ReplyDeleteGreat post! However, I have to admit, I'm not very familiar with the Electronic Performance Support Systems (EPSS) but it sounds intriguing. Thanks for shedding light on it!
The concept of an electronic system that captures, stores, and distributes knowledge assets throughout an organization for optimal performance is fascinating. I can see how it could be a game-changer in achieving required performance levels efficiently and with minimal external support. I will definitely be doing some research on this one!